The Department Store Game was tested at Sarah Bonnell School this week with the aim of seeing if it was engaging enough for a group of students to get into.

There’s basically two aspects to the game: making management decisions and managing finances. Both aspects were well and truly tested and some lovely elements revealed themselves that I shall definitely being incorporating.

During the finance aspect of the game, the students get to roll a dice to determine either a % increase or decrease in takings. Much debate ensues as to who gets to roll the dice and how they employ the support of their various Gods / lucky charms / mystical entities to get the required number. I noticed this was a real aid to gelling the team and enabled them to get into the game quite quickly.

The other part of the game required the team to make decisions about various scenarios that might happen in a department store. The scenarios were basic outlines of a situation and the team had to decide what to do next.

What I hadn’t anticipated was that in many cases the scenarios really did require further clarity and, as a result, getting the team to establish exactly what was happening was both educational and very entertaining!

The testing also provided me with a better understanding of the playability of the whole game and so there are a number of tweaks and changes that will be made before its roll out at the end of June.

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